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USA Today Sports Media Group
USA Today Sports Media Group
Sport
Ryan Woodrow

League of Legends patch notes: 5 biggest changes in LoL patch 13.5

League of Legends is always moving forward and the next patch for the game is here. In the wake of the new details on the upcoming Champion, Milio, plenty of other characters are being adjusted – either in preparation for her arrival or just because they needed a change anyway. As usual we’ll be here to highlight all the ups and downs so you’re clued up for what’s coming in the League of Legends 13.5 patch notes.

Champions buffed

Starting with the positives, all of these champions have received some form of buff in this update:

  • Aatrox
  • Fizz
  • Jinx
  • Kennem
  • LeBlanc
  • Qiyanna
  • Rumble
  • Samira
  • Tryndamere

Champions nerfed

On the downside, here are all the champions that were nerfed – which is thankfully a shorter list this time around:

  • Aurelion Sol
  • Caitlyn
  • Gangplank
  • Rammus
  • Twitch
  • Xayah
  • Yorick

Jungle changes

The jungle is never quite finished it seems, as tweaks keep coming to it in every update. This update is cooling down a change that was made in a previous patch. An attempt was made to stop early counter-jungling (invading the opponent’s jungle), but the buffs were a bit too strong and allowed players to get a bit too powerful in the early game. Now things have been pulled back so there is just a small boost to damage to your own camps.

Champion pricing changes

This isn’t a change that’s being implemented just yet, but it has been announced as a planned change for patch 13.7. This will change the pricing structure of champions. The pricing for new champions will remain the same, but now tiers have been created that make certain champions cheaper depending on how accessible they are for newer players. The dev team point to Malphite, Miss Fortune, and Yuumi as examples of Champions that will sit in this lowest price tier.

AFK penalties

Digging into the behavioral systems now, this time a focus has been put onto discouraging AFK players in games. The team has often found that players who end up leaving games don’t do so frequently enough to earn a penalty, which isn’t helping the AFK problem.

To attempt to combat it an AFK timeout is being introduced that will inflict a 1-minute queue delay for anyone who AFKs or leaves games.

Written by Ryan Woodrow on behalf of GLHF.

 

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