Crisis Core Final Fantasy Reunion, the upcoming Crisis Core remaster, is more than just a remaster, Square Enix said in the RPG game’s latest trailer. The Final Fantasy maker also published a new blog post outlining exactly what sets Crisis Core apart as halfway between a remaster and a full remake, including some welcome changes to its combat system.
For one thing, Square Enix promises smoother combat in the Crisis Core remaster, with fewer interruptions and greater responsiveness. One interruption you won’t have to deal with anymore is the DMW Wheel, a bonus system that, when certain conditions were met, triggered a helpful effect – but stopped the action to show you what that effect was. The DMW Wheel still exists, but it won’t get in the way of your fights anymore.
Square Enix also reworked Crisis Core’s summons and not just taking steps to make them look better, although they, too, benefit from Reunion’s enhanced graphics compared to the PSP original. The animations have been “completely reworked” and aside from seeming more powerful, they also fit better with the world of Crisis Core somehow.
You won’t run up against a brick wall with Crisis Core Reunion’s bosses as often either. While they still pack their original mega attacks, Reunion includes a feature that lets you augment how strong those attacks end up being. Attack at the right time, and you can weaken or completely cancel them, leaving your enemies open to powerful counterattacks.
Square Enix also reiterated that the game features a completely reworked score and is fully voiced, though both details were known already.
Crisis Core Final Fantasy Reunion launches Dec. 13, 2022, for console and PC, and Square Enix isn’t finished with the Final Fantasy 7 universe after that. Final Fantasy 7 Rebirth is expected to launch late in 2023 as well.
Written by Josh Broadwell on behalf of GLHF