After the Final Fantasy XIV Newfound Adventure update added a tonne of new content to the Endwalker expansion, this new patch 6.11 has made some notable tweaks and changes to several classes. On top of that, there are some bug fixes players have been asking for.
Classes such as Samurai, Gunslinger, and Machinist have been some of the biggest beneficiaries of the FFXIV 6.11 patch, with other classes like the White Mage and Red Mage being hit with debuffs. We’ll take you through the biggest changes that could have an immediate impact on your playstyle.
Samurai buffed
The Samurai is a class that focuses entirely on taking party buffs and dealing damage in quick bursts, like something straight out of a FFXIV anime. However, there’s a fair bit to juggle between all of the gauges that need to be built up and unleashed at the right moments. There are great rewards for mastery of this class, and with the 6.11 patch, those rewards are even greater.
In PvE, several of the Samurai’s most powerful abilities have had their potency buffed. Midare Setsugekka and Kaeshi: Setsugekka have both seen a potency increase from 600 to 640. Meanwhile, Shoha has been pushed up from 500 to 520.
Gunbreaker buffed
Primarily a Tank class with great DPS potential, the Gunbreaker has seen their potential as both a PvE and PvP class go way up with FFXIV patch 6.11. A whopping six of its actions and traits have seen a potency increase, but that’s not all.
The Gunbreaker’s most powerful ability, Double Down has had a potency increase too, raising the ceiling on how much damage can be output. It further’s the Gunbreaker’s shift into more of a hybrid Tank/DPS class, and anyone who plays it should be very happy indeed.
Dragoon’s jump was tweaked
A relatively minor quality of life change, but one that Dragoons are sure to appreciate. It involved the abilities Jump, High Jump, and Mirage Dive. Those who weren’t careful when jumping could experience some trouble here and there, accidentally activating, Mirage Dive when in the air.
It is a powerful ability and one that should be unleashed at the right moment, especially in a PvP situation. Now, when Jump or High Jump changes to Mirage Dive, there will be a small input delay, which means that anyone who is spamming buttons won’t accidentally trigger the ability.
White Mage bug fixes
One of the classes that didn’t come out of this update looking very good is the White Mage. This is one of the best support jobs in the Endwalker expansion, but it saw a couple of its abilities debuffed. Afflatus Misery saw its potency reduced, and the stun duration of Afflatus Purgation was reduced from 3 seconds down to 2.
The most major change, however, comes in the form of bug fixes. Firstly, there was an issue in Crystalline Conflict matches that allowed the White Mage to cancel some abilities with Miracle of Nature. Secondly, one of their healing abilities, Cure II, mistakenly had no recast time. Both of these have now been fixed.
Dragonsong’s Reprise (Ultimate)
In terms of new gameplay content, this ultimate raid is the big event players are after. Serving as one of FFXIV’s hardest ever raids, there are huge rewards in store for those who beat this challenge. To access it, everyone in the party must be level 90 and have completed the Asphodelos: The Fourth Circle raid. Then, travel to Old Sharlayan and talk to the Wandering Minstrel there.
A series of the game’s best boss fights will ensue, so you’ll need to stay on your toes, but defeating it is worth the effort. After beating it, you’ll be able to have your choice of ultimate versions of the Weapons of the Heavens.
There are several more changes in the FFXIV 6.11 patch that might interest you. We recommend looking through the full patch notes to see the other changes, such as the new achievements and music that has been added.
Written by Ryan Woodrow on behalf of GLHF.