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USA Today Sports Media Group
USA Today Sports Media Group
Sport
Ryan Woodrow

WWE 2K23 1.08 patch notes for PS5, Xbox, and PC

WWE 2K23’s first DLC pack is releasing tomorrow, and a major patch is coming to the game ahead of it. While the DLC will add five new superstars – the three members of Hit Row and the Steiner Brothers – this patch makes a couple of minor additions but is mostly about bug fixes. While we already know the patch notes, we don’t know exactly when this patch will be released. However, you can expect it to drop in the next 24 hours, before the DLC releases.

We’ll give you the full WWE 2K23 patch notes for PS5, PS4, Xbox Series X/S, Xbox One, and PC.

WWE 2K23 patch notes for update 1.08

The biggest highlight here is the addition of Damage CTRL’s faction entrance. The trio of Bayley, Dakota Kai, and Iyo Sky is an official team in the game and clips of their entrance were shown in trailers, but it was mysteriously missing from the game.

It has now been added, but unfortunately, it won’t be available in Universe mode, as trios entrances are disabled in that mode. Many fans thought this was a bug, but it was recently confirmed that it was intensional, although the lack of a reason why has left many fans frustrated.

GENERAL

  • Added entrance for Damage CTRL stable
  • Polish updates for several Superstars

GAMEPLAY 

  • Implemented various AI improvements
  • Decreased frequency of AI pin attempts to address player feedback
  • Improved AI’s ability to perform Rebound attacks, particularly Signature moves
  • Renamed Southern Lights Suplex to JokerPlex
  • Increased effectiveness of Dodge Tendency AI Attribute
  • Improved AI logic for performing Corner Charged attacks
  • Addressed reported concern in Royal Rumble where characters could roll through the ropes during a reversal
  • Addressed reported concern regarding an instance where AI was prevented from performing their Secondary Signature if it used the same position as the Primary Signature
  • Removed limitation in WarGames which prevented diving from the top of the cage to an opponent laying on a table.
  • Added UI to help clarify when a player is swapping control to a different teammate in WarGames and Normal Tag Team matches

ONLINE

  • Improved stability in online matches.
  • Improved overall experience when joining a session or accepting an invite.
  • Improved overall experience with Community Creations uploads and downloads.
  • Superstars will now show as Eliminated in all online elimination style matches.

CREATE

  • Improved overall stability in all multiple Create modes
  • Improved stability in CAS when creating a CAS character with maximum number of parts and during long long creation sessions
  • Addressed reported concerns of Creations related achievements not being awarded properly

UNIVERSE

  • Improved stability of Rivalries and Rivalry outcomes
  • Improved matchmaking logic
  • Improved overall Universe stability
  • Addressed reported concerns related to post-match cutscenes playing after disqualifications.

MyGM

  • Improved stability when purchasing multiple Power Cards and addressed reported concerns related to timing of when certain Power Cards can be activated.
  • Improved stability when progressing through later seasons and selecting Keepers.
  • Addressed reported concerns with Journal entries not appearing correctly.
  • Improved Drama functionality in early weeks.
  • Improved Season Ranking display consistency.

MyFACTION

  • Badges activated in Quickplay
  • Addressed reported concerns related to general stability

MyRISE 

  • Addressed reported concerns in The Lock’s “Faction Forming” and The Legacy’s “Make Your (Brief)Case” Storylines where a “Front Running Grapple” Objective may have failed to complete
  • Addressed reported concern related to story flow in “The Legacy” that caused players to end up in the Dynamic HUB with no Storylines to play. The flow was from Choosing to “Turn on Ava” and then starting the “A Good Inv-EST-ment” storyline” Note this will only address this reported concern in future save slots.

Written by Ryan Woodrow on behalf of GLHF.

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