The second season of Warzone 2 should hopefully right a few wrongs from Season 1 along with introducing the long-awaited Resurgence map. Respawn has laid it all out in the full patch notes.
Warzone 2 Season 2 is live and it's bringing the good with the bad. We'll finally see a Warzone 2 Resurgence map with Ashika Island, revealed last month, while the Season 2 DMZ reset means Faction Mission progress is being wiped. There is a new Faction Mission set (good!) but it's only available to those of you who own Modern Warfare 2 (bad). Definitely a swings and roundabouts situation.
The introduction of the Ronin Operator is accompanied by the Path of the Ronin Challenges (available for both Warzone 2 and Modern Warfare 2 players), and we'll also be able to get to grips with a brand new watercraft vehicle that seats you and a buddy for all of your aquatic-traversing needs.
There's a ton of plating improvements in terms of movement, and all players being granted a 3-Plate Armor Vest at all times as previously promised. And of course, another good/bad combo is the return of Warzone 2 Combat Records. The feature was supposed to be implemented with big Warzone 2 Season 1 Reloaded update but ended up getting delayed. With Warzone 2 Combat records going live in Season 2, that does of course mean that Season 1 stats won't be included.
The patch notes are pretty lengthy, but you can peruse them at your leisure below:
Warzone 2 Season 2 patch notes – global
Progression
At the start of Warzone 2 Season 2, the Prestige Rank cap will be increased to Prestige 10, with the level cap increased to 450. Specifically, players can unlock the following new Prestige Ranks:
- Prestige 6: Unlocked at Level 300
- Prestige 7: Unlocked at Level 350
- Prestige 8: Unlocked at Level 400
- Prestige 9: Unlocked at Level 450 (maximum level that can be achieved in Season 2)
Weapons
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ISO Hemlock: Assault Rifle
- This powerful and enhanced rifle from Expedite Firearms is designed to take both 5.56 and subsonic .300 BLK ammunition, providing battlefield-advantage in any situation.
- Can be acquired for free via the Season 2 Battle Pass.
- This powerful and enhanced rifle from Expedite Firearms is designed to take both 5.56 and subsonic .300 BLK ammunition, providing battlefield-advantage in any situation.
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KV Broadside: Shotgun
- Bringing the power of the 12 gauge to the Kastov Platform, the KV Broadside is the fastest-firing semi-auto firearm in the shotgun class. Destroys targets at close range with impunity.
- Can be acquired for free via the Season 2 Battle Pass.
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Dual Kodachis: Melee
- A powerful melee weapon that can quickly move towards a target with a longer-range attack. Each swipe has an impressive range and faster forward motion towards enemies compared to the Knife melee weapon, though this comes at a slight cost, a slower strafe and sprint speed.
- Can be acquired for free via the Season 2 Battle Pass.
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Crossbow: Marksman Rifle
- Silent and agile, this high-performance crossbow fires 20.0” bolts with exceptional lethality. Exclusive customization, distinct functionality, and unique ammunition types put this weapon in a class of its own. Standard 20.0” bolts are recoverable, and are undetected by trophy systems.
- Can be acquired by completing all seven Path of the Ronin Event challenges or purchased via Store Bundle.
Tuning balances
- Tuning has been enabled for Laser attachments
- Tuning Sliders have been updated for numerous attachments
- Some beneficial Tuning attribute magnitudes have been increased
- Some harmful Tuning attribute magnitudes have been decreased
- Season 01 Pro-Tuned Blueprints have received performance adjustments
Weapon balancing – Assault Rifles
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M13B
Increased damage at mid range
Increased upper torso damage
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Kastov 762
Small damage reduction
Added additional long range damage falloff
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Lachmann-556
Increased semi auto rate of fire
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M4
Increased semi auto rate of fire
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STB 556
Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg
Weapon balancing –Battle Rifles
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Lachmann-762
Decreased full auto head and torso damage
Increased semi-auto upper torso damage
Increased semi auto rate of fire
Reduced full auto recoil
Increased damage on long range
Added minimum damage against armor
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FTac Recon
Decreased full auto upper torso damage
Sped up ads time
Reduced full auto recoil
Increased close range damage distance
Increased lower torso damage multiplier
Added minimum damage against armor
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SO-14
Increased semi auto rate of fire
Increased long range damage
Reduced semi-auto headshot damage
Added minimum damage against armor
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TAQ-V
Decreased mid-range damage
Increased semi-auto torso damage
Reduced semi auto leg damage
Decreased full auto head damage
Decreased full auto head damage
Reduced semi auto rate of fire
Weapon balancing – Handguns
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X13 Auto
Reduced damage while using Akimbo
Increase lower body damage
Increased close range damage
Increase damage distances
Weapon balancing – Launchers
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STRELA-P
Removed activation distance for projectile
Projectile will now explode at any range
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RPG-7
Small increase to splash damage amount
Small reduction to splash damage range
Weapon balancing – Light Machine Guns
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RPK
Small reduction to ADS movement speed
Reduced mid and long-range damage
Reduced damage ranges
Small increase to ADS time
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RAAL MG
Increased recoil
Weapon balancing – Marksman Rifles
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EBR-14
Reduced long range damage
Increased upper torso damage
Added minimum damage against armor
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LM-S
Added minimum damage against armor
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TAQ-M
Slight increase to rate of fire
Increased upper torso damage
Added minimum damage against armor
Weapon balancing – Melee
Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched
Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two
Weapon balancing – Submachine Guns
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Vasznev-9K
Reduced mid-to-long range damage
- Minibak
- Reduced damage ranges
- Reduced lower torso damage at close range
- Reduced lower body damage at mid to close range
- Added minimum damage against armor
-
Fennec 45
Decreased damage overall
Decreased headshot damage
Added minimum damage against armor
Weapon balancing – Sniper Rifles
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Signal 50
Reduced sprint out speed
Reduced movement speed
Reduced long range damage
Small decrease to bullet velocity
Weapon balancing – Attachments
Reduced ADS penalty for bipods
Fixed an issue with choke attachments scaling hip spread incorrectly
Vehicles – new Personal Watercraft
-
- A nimble seacraft capable of swiftly carrying up to two Operators across any body of water.
Vehicle adjustments
Vehicle turrets now cool down faster if they don’t overheat
Added War Track customization on the Armored Truck
Added EV charging stations for the GMC Hummer EV
Shooting windows no longer damages the vehicle itself
Make vehicle exits less likely to fail beneath low roofs
Vehicle bug fixes
Fixed an issue where players could get unlimited fuel by leaning out of vehicles
Fixed an issue with the refueling bar not appearing under certain conditions
Fixed an issue with vehicle armor not reducing explosion damage properly
Fixed an issue where the Heavy Tank tracks weren't animating properly
Fixed various ways the Player could get out of bounds with vehicle collisions
Fixed the low-fuel warning not clearing for passengers when there wasn’t a driver
Operators
- New Daniel 'Ronin' Shinoda Operator
- Ronin is the ex-Special Forces fighter known for his mastery of multiple fighting styles and unconventional warfare.
Audio adjustments
Proximity chat now fades out more effectively over distance
Improved sound effect of reloading underwater
Audio bug fixes
Addressed a number of missing audio elements in the UI
Fixed an issue where ping sounds could be missing when pinging items or map locations from certain positions
Fixed an issue affecting the sound effect for an enemy dropping cash onto the ground upon death
Fixed several issues where specific materials were occluding incorrectly
See other mode-specific audio fixes below
Social – adjustments
Added a wide range of usability improvements across Social screens
Improved sorting of Friends List to prioritize playable, joinable and online Players higher in List
Added Party Finder option within Special Ops Raid lobby
Added ability to send quick “Thank You” message to squad/teammate after some in-game actions (i.e. Being Revived, Being Bought Back, Picking Up Dropped Loot)
Added a search bar option when inviting Players to Friends, Parties, and Groups
Added additional invite privacy settings
Increased refresh frequency of Recent Players list to dynamically update list faster
Added shortcut to manage Blocked Players
Added mode-based Recent Players filtering
Added offline Players as option for channel invites
Added ability to report Groups for toxicity (i.e. Group Name, Group Description)
Added notification stacking for high-volume notification types (i.e. Group Invites)
Improve visibility changes across all game modes - assigned color + squad color integration
Social bug fixes
Fixed a number of online status, party invite, friend invites and joinability related issues
Significant fixes related to voice chat channels based on observed issues and player feedback
Fixed navigational related issues forcing users back to home page when inviting friends or sending group invites
Fixed an issue causing Emblems to sometimes revert to a placeholder image
Fixed several bugs related to muting/unmuting other Players
Fixed bugs related to inviting Player to game and social channels
Fixed an issue that prevented Players from muting or unmuting self in select scenarios
Fixed crash related to accepting old party invites from channels menu
Fixed an issue that caused text-chat messages to sometimes appear blank
Fixed an issue preventing Players from connecting or disconnecting from channels
Fixed an issue causing players to be unable to change weapon in Player Showcase
Fixed issues impacting ability to scroll to end of large Friends List
Improved visibility of Code of Conduct related warning notifications and penalties within the Notification Center
Fixed an issue that caused Recent Player List to sometimes appear incorrectly as empty or show all Players as offline
Fixed multiple bugs related to Recent Players sorting and filters when specifying recent lobbies, squads and teams
Fixed multiple bugs related to current speaker visibility and mute status
Fixed an issue causing large Group member lists to not update or be scrollable
Fixed an issue that prevented Players from selecting Group Privacy as “request to join”
Limited number of Group notification pop-ups sent to Group Owners
Improved Group Browser search options including filtering by labels and sorting
UI/ UX – adjustments
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Improved navigation and organization of Camo menu including:
Clearer tracking of your progress
Discoverability of camos you have unlocked
Improved view, rotation and zoom of Operators and weapons in preview
Slight increase to animation speed of the Polyatomic Camo
More polished Social tab, including improved channel swapping and player muting
Added “My Bundles” section to the Customize tab that contains all Bundles a Player owns
Quick Equip option for items from Battlepass, My Bundles, and Store
Reticle previews in Store and Gunsmith
Improved clarity of attachment blocking logic in Gunsmith
Updated Loadouts UI to support Pro-Tuning changes
Updated UI to reflect improvements to tracer packs
Improved After Action Report UI
UI/UX bug fixes
Addressed some issues blocking camo progression across certain weapons
Fixed some incorrect preview cards in the UI for Operators and Blueprints
Addressed bugs impacting the After Action Report to show challenge and camo progress correctly
Fixed bugs causing cosmetic items (i.e. gunscreens) to display incorrectly in the Gunsmith customization menu
Global bug fixes
Fixed an exploit involving use of the Sentry Gun and Recon Drone
Fixed an issue that sometimes caused the Portable Radar to not activate upon landing
Fixed an issue where enemy markers persisted after use of the Spotter Scope
Fixed some instances of Operators rendering incorrectly in the lobby
Addressed some instances of Operators posing incorrectly in the lobby
Fixed several issues impacting the Firing Range
Fixed an issue where Players could lose their second weapon upon equipping a Riot Shield from a dead enemy
Fixed issues with certain weapons not updating in the Gunsmith case preview or having their decals and stickers blocked
Fixed an issue where the Loadout menu would not show an icon for the primary weapon
Fixed several issues that caused the Playstation™ Store icon to display inconsistently
PC settings – Gyro Aiming
- It’s now possible to adjust ADS Sensitivity specifically when using the Gyro Aiming (Gyro ADS Sensitivity Multiplier) and it’s also possible to adjust sensitivity per zoom level independently from the controller settings (Gyro Custom Sensitivity Per Zoom).
- These new settings will help players to fine-tune their aiming experience when using Gyro Aiming.
- We also added several settings to address some movement issues while using Gyro Aiming. These new settings (Gyro Steadying Threshold and Gyro Steadying Initial Scale) will help reduce the impact of small movements while aiming.
Warzone 2 Season 2 patch notes – map updates
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Al Mazrah
- Downed aircraft at Sattiq Caves
- Underground tunnels in Suburbs 14
- New passenger train moving counterdirectional to the existing cargo train
- Added a path through the cliffside north of Zarqwa Hydroelectric.
- Added vehicle ramp to garage rooftop in Al Malik International.
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Gulag
- The Gulag map has been updated to better suit 1v1 combat in Season 2.
Warzone 2 Season 2 patch notes – Battle Royale
Playlist
Al Mazrah
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Standard
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Solos
- Max Players: 150
- Assimilation: Off
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Duos
- Max Players: 150
- Assimilation: Refill
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Trios
- Max Players: 150
- Assimilation: Refill
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Quads
- Max Players: 152
- Assimilation: Refill
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Solos
Ashika Island
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Resurgence
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Quads
- Max Players: 52
- Assimilation: Off
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Quads
Modes
Resurgence New Limited-Time Mode
Resurgence is back! Grab your Squad and drop into this fast paced, high-action Mode that allows Squads to respawn as long as one member remains alive. The last Squad standing wins, regardless of how many times they’ve had to redeploy. Get ready for an intense fight.
How does it work?
When eliminated, Players enter a spectating state and must wait for the Resurgence timer to tick down. Squad members can shorten the timer by completing Contracts, looting, and eliminating enemy Players.
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Resurgence
- Respawns are disabled on the fourth circle, so keep an eye on the clock
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New Score Events
- In addition to the traditional score events, we have added new ways to shorten the respawn timer for Squad members:
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Headshot
- Eliminating an enemy Player via Headshot
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A.I. Elimination
- Eliminating an A.I. Combatant
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Uplink
- Capturing a Data Heist uplink point in
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On The Move
- If you move more than 25 meters while your teammate is dead
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Hunt
- You eliminated a Player while they were tracked by the Hunt mechanic
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Hunter Double
- You eliminated two Players in a row while they were tracked by the Hunt mechanic
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Hunter Spree
- You eliminated more than three Players while they were tracked by the Hunt mechanic
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Armor Break
- You broke all of a Player's active Armor Plates
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Audacious Elimination
- You got an elimination while a Squad member was down
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Fearless Elimination
- You got an elimination while being the last living member of your Squad
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Headshot
- In addition to the traditional score events, we have added new ways to shorten the respawn timer for Squad members:
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Hunt & Track Mechanic
- At any point during a match, eliminating an enemy Player will display their Squad members for a few seconds on the minimap.
- Specific to Solos, eliminating an enemy Player will display their location upon redeployment for 10 seconds.
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Loadouts
- Players can acquire their Loadouts via two different methods in Resurgence. Towards the end of the first circle there is a Public Event that drops a Loadout crate for your Squad. Loadout Dop Markers are also available for purchase via Buy Stations, using the same price scaling as standard Battle Royale.
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Additional Information
- Strongholds are disabled
- Weapons found via ground loot always have attachments
- Blue Resurgence Supply Boxes restock after 90 seconds
- Both Restore Honor tags and eliminations show red dots on the minimap
- Enemy A.I. Combatants only spawn during the Data Heist Public Event or during a Search & Seizure Contract
General
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Private Matches
- Private Matches are enabled for Battle Royale Standard (Solos, Duos, Trios, Quads) on Al Mazrah
- The spectating feature for Private Matches will be enabled at a later date
Gameplay
All Maps | All Modes
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Counter UAV New Killstreak
- A defensive Killstreak that deploys an autonomous UAV to target an area and jams the enemy's radar, minimap, as well as their HUD.
Al Mazrah | All Modes
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Redeploy Packs New Equipment
- This new Tactical Equipment will give Players another shot at victory! They can be found in ground loot, on some Buy Stations and are guaranteed from completing the Strongholds & Black Sites mission.
Ashika Island | Event
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Restore Honor New Recovery Mechanic (Season Launch)
- Every Player in Resurgence will drop a dog tag upon death once per match, which can either be picked up by a Squad member or themselves after redeploying. Doing so grants a small Cash reward, as well as a single UAV ping that marks both enemy threats and nearby Supply Boxes.
- If a Player recovers their own Fallen Soldier Tag or one belonging to a teammate, they get a 50-meter loot ping, a normal 300-meter UAV ping, and $1000.
- The money reward will only be awarded once but the pings will be given each time honor is restored thereafter.
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Search & Seizure New Contract (In-Season)
- Recover a stolen vehicle protected by local mercenaries and transport it to a safe location for extraction. Avoid the enemy deterrents and ambushes along the way.
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Data Heist New Public Event (In-Season)
- A public event where laptops with enemy intelligence are spawned around the map, giving Players the opportunity to steal the data for intel themed rewards like UAV and Advanced UAV. Downloading the data, however, takes time, and Players will need to defend their download against AI defenders and other Players.
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Redeploy Drones New Field Upgrade (In-Season)
- Interact with a cable suspended from a heavy lift drone to ascend skyward and quickly relocate.
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Rusher New A.I. (In-Season)
- An aggressive A.I. Combatant that specializes in close quarters combat, utilizing evasive forward movement to try and close the distance for an attack. Has a handgun as a backup Weapon in case an enemy can't be reached for melee and mini-smoke bombs to help reposition and retreat.
Gameplay adjustments
- Loot that spawns across Al Mazrah has been adjusted…
- Slight adjustment to the existing loot pool
- Counter UAV has been added
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Cash Economy
- Players will now drop more Cash upon elimination
- Players will now retain more Cash upon redeployment
- Overall balance change to economy so that Players earn more Cash per match
- Slight reduction to Cash rewards for completing Contracts
- Cash found via ground loot has been increased to compensate for the above change
- Minimum Cash value found:
- On ground increased to $500
- In cash registers to $500
- Basic Supply Boxes - $500
- Legendary Supply Boxes - $800
- It was previously mentioned that Cash would no longer be obtainable via Basic and Legendary Supply Boxes - this has since been adjusted
- Minimum Cash value found:
-
Armor Plates & Vest
- All Players will now have a 3-Plate Armor Vest at all times
- Players will also spawn with a different number of equipped Armor Plates depending on the following:
- Infil deployment
- Players will deploy with 2 plates
- Gulag redeployment
- Players will redeploy with 3 plates
- Resurgence redeployment
- Players will redeploy with 2 plates
- Infil deployment
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Perk Packages
- Players will now be able to customize their own Perk Packages
- Disabled
- Overclock
- Birdseye
- Disabled
- Players will now be able to customize their own Perk Packages
-
Buy Stations
- Spawn locations have been adjusted
- All spawn locations will be static across each match
- Loadout Drop Markers now have unlimited stock at all Buy Stations and prices have been reduced. Prices will scale to Squad sizes.
- Solos
- $8,000
- Duos
- $12,000 ($6,000 per Player)
- Trios
- $16,000 ($5,300 per Player)
- Quads
- $20,000 ($5,000 per Player)
- Solos
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Strongholds & Black Sites
- Strongholds & Black Sites are now a primary way to earn a Redeploy Pack
- A.I. Combatant damage decreased:
- Assault Rifle Damage decreased to 22, down from 34
- Shotgun Pellet Damage decreased to 15, down from 17
- A.I. Combatants in Strongholds or Black Sites will evacuate the area during the 3 final circles
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Champion’s Quest
- Players may notice an adjustment to difficulty
- A new Weapon Blueprint reward is now available for completing Champion’s Quest
- The Season 01 FTac Recon “Brass Tacks” Weapon Blueprint reward has been vaulted
- All other Champion’s Quest rewards remain the same
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Backpacks & Inventory
- Loot will now drop out of all containers in the world, similar to loot from Supply Boxes
- Eliminated Players will drop loot onto the ground rather than loot-filled Backpacks
- To better define each Player’s role within the match, Medium and Large Backpacks will no longer be found in the environment
- Every Player will have the same Small Backpack throughout the entire game
- When Players expend an item in their active Loadout, stored items from the Backpack will no longer fill that slot. The only two items that will still automatically populate the Loadout from the Backpack are Armor Plates and Ammunition.
- The changes above should reduce the impact of stacking medical supplies, Equipment, and Killstreaks
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Loadout Drops
- A second Loadout Drop Public Event has been added, which means the drops will now happen on the first and fifth Circles each match.
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Spawn Protection
- Protects the Player when they are between 64 to 19 meters off the ground.
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Gulag
- Players will now face one another in a 1v1 Gulag
- Flag Control has replaced the Jailer as the overtime mechanic
- Player Loadouts will change as Circles progress and can include:
- Either Assault Rifles, Submachine Guns, or Light Machine Guns as Primary Weapons
- Handguns will remain available as Secondary Weapons
- Snapshot Grenade as Tactical Equipment
- Shotguns have been removed
- Cash will now spawn as ground loot
Improvements
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Pre-Match Loadout Selection
- Now able to select and edit Loadouts in pre-match lobbies
-
Plating Improvements
- Global plating animation speed increased by approximately 25%
- Movement speed increased while plating
- Players can now sprint while plating
- Players can now bust through doors while plating
-
Ping Visibility
- Each squad member will have a unique color highlighting their name and pings.
-
Interrogation
- The reveal mechanic has been changed from an orange outline to a red marker to remain consistent with similar mechanics.
-
Loot Improvements
- Improved the separation of loot on steep inclines and in tight areas.
UI / UX
-
Combat Records
- Warzone 2 Combat Records will come online as part of Season 2. The statistics present in the Warzone 2 Combat Record will only be from the activation date forward, and will not include statistics from Season 01.
-
Play Again
- This menu option enables Players to do the following:
- As the party leader:
- Play Again With This Squad
- Play Again With Party and Fill Squad
- As a squad member not in the party:
- Play Again With This Squad
- Play Again With A New Squad
- As the party leader:
- This menu option enables Players to do the following:
Bug fixes
- Fixed collision issues with various elements across Al Mazrah allowing Players to exploit/peek/shoot through them.
- Fixed an issue causing Loadout icons to disappear on the Tac Map.
- Fixed an issue where Custom Loadouts would reset to a Default Loadout after exiting a match.
- Fixed an issue where Players could continue driving vehicles after running out of fuel.
- Fixed an issue where the Revive Pistol could be duplicated.
- Fixed an issue where the Revive Pistol would not do melee damage to downed Players.
- Fixed an issue where Stronghold Bombs could be defused through walls.
- Fixed an issue where the Champion’s Quest Bombsite would spawn near water and cause a physics issue.
- Fixed an issue where Helicopters could sometimes clip through the Control Tower at Al Malik Airport.
- Fixed an issue that caused obstructed or misaligned loot.
- Fixed an issue that caused geographic elements to float.
- Fixed an issue that caused corrupted lighting inside of one the Mawizeh Marsh buildings.
- Fixed an issue with Loadout Drops around Mawizeh Marsh.
- Fixed an issue where the Heartbeat Sensor was tracking incorrectly, almost never showing Players on the radar.
- Fixed an issue that allowed Players to duplicate Field Upgrades.
- Fixed an issue that allowed Players to see the Bonus Battle Royale Challenge prior to completing Daily Challenges.
Warzone 2 Season 2 patch notes – DMZ
General
New Exclusion Zone
-
Ashika Island
- New Weapons Case
- New boss: The Bombmaker
- New rewards
- New locked and dangerous spaces
New Faction
-
Crown
- New Faction Mission set
- Available to Modern Warfare II Owners only
Season 02 Reset
- Faction Mission progress has been reset for Season 02
- Previously unlocked Insured Weapon slots will remain unlocked
- Contraband weapon inventories have been reverted to starting weapons
- Key stashes have been emptied
Mission Refresh
- New missions sets have arrived with Season 02 for all players. These are comprised of new missions, updated missions, and some returning missions.
- New mission sets will send Players to all 3 Exclusion Zones of DMZ.
- The Key Stash can now hold items for missions so Players can transport them across Exclusion Zones to complete objectives.
Gameplay
-
Missions
- Adjusted the overall scaling of difficulty in Missions as the Faction Mission Tiers progress.
-
Contracts
- Secure Intel Contract no longer calls reinforcements to the radio tower.
- The Attack Helicopter in Cargo Contracts will now react more quickly to the vehicle’s movement while firing, and the Attack Helicopter’s missiles will more accurately hit the Operator vehicle when moving slowly.
- The HVTs for “Eliminate HVT contracts” will now drop more rare keys and will sometimes drop stronghold keycards.
-
Enemy Tuning
- Adjusted lethality of AI across Al Mazrah including number of AI spawning, and the accuracy of AI at range.
-
Locations
- Infiltration locations have been updated in Al Mazrah.
- Dead Drop locations have been updated in Al Mazrah.
- Exfiltration locations have been updated in Al Mazrah.
- Boss locations have been updated in Al Mazrah.
Adjustments
-
Plating Improvements
- Global plating animation speed increased by approximately 25%
- Movement speed increased while plating
- Players can now sprint while plating
- Players can now bust through doors while plating
-
Ping Visibility
- Each squad member will have a unique color highlighting their name and pings.
-
Interrogation
- The reveal mechanic has been changed from an orange outline to a red marker to remain consistent with similar mechanics.
Bug fixes
- Fixed an issue where attempting to pick up an Armor Plate with a full inventory could sometimes cause a crash.
- Fixed an issue where players could duplicate weapons in DMZ
- Fixed an issue where players could get stuck on the infiltration screen.
- Fixed an issue where players couldn't mute their squadmates
- Fixed an issue where two exfil helicopters could collide
- Reduced instances of Players becoming stuck on a “downloading instance inventory” message.
- Fixed an issue that would cause two items to be removed from a backpack when trying to remove only one in the pre-game loadout screen
- Fixed an issue that allowed Players to duplicate Field Upgrades and Killstreaks
- Fixed some issues that caused obstructed or misaligned loot
And that's a wrap on all of the Warzone 2 Season 2 patch notes, but you can head to the official blog post, linked above, if you're after Modern Warfare 2 patch notes as well.