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Jasmine Gould-Wilson

Vampire: The Masquerade – Bloodlines 2: Everything we know so far

Vampire: The Masquerade - Bloodlines 2 gameplay screenshot of Phyre feeding off a .

Vampire: The Masquerade – Bloodlines 2 is an upcoming vampire RPG that seeks to reshape the World of Darkness for modern-day console and PC gaming. VTMB2 has seen its fair share of bumps in the road, with publisher Paradox Interactive acquiring the IP in 2015 before scrapping its first attempt. But, with Still Wakes the Deep studio The Chinese Room at the helm now, we're finally getting a clearer picture of what one of the most exciting new games heading our way has in store.

In a story described by the developer as a "neo-noir thriller", The Chinese Room confirmed that Bloodlines 2's customizable protagonist Phyre breaks the newborn vampire tradition by having players start out as an experienced Elder. The game will introduce us to the Camarilla – the vampiric council – of Seattle, Washington, where Elder vampire Phyre awakens after centuries of slumber.

The original Bloodlines was adapted from tabletop RPG origins, but Bloodlines 2 is becoming a different beast entirely. Early gameplay reveals put a greater focus on Bloodlines 2's combat mechanics, demonstrating a turn toward a more action-RPG experience depending upon your chosen vampire clan. OG fans need not worry, though; these action elements exist alongside the dense narrative and roleplaying aspects as seen in Troika's 2004 original. 

Read on for the latest Vampire: The Masquerade Bloodlines 2 news, including its updated release window, storyline, known playable clans, and more.

Vampire: The Masquerade – Bloodlines 2 release window

(Image credit: Paradox Interactive)

The Vampire: The Masquerade - Bloodlines 2 release date is set for "the first half of 2025", according to developer, The Chinese Room

The game was recently scheduled to be released in Fall 2024; however, it has been pushed back as the team works to polish it and ensure that it meets fans' high expectations. After all, its predecessor (Vampire: The Masquerade - Bloodlines) is one of the best RPGs of all time, so it has a lot to live up to. 

The Chinese Room has also said that this extra time is being used to expand the game's story and will have "twice as many endings" as the first Bloodlines. Exciting stuff!

Vampire: The Masquerade – Bloodlines 2 platforms

(Image credit: The Chinese Room)

In terms of Vampire: The Masquerade – Bloodlines 2 platforms, we expect it to launch on PC, PS5, and Xbox Series X in 2025. 

It is not expected to launch on last-gen consoles (via Gematsu) with the publisher having scrapped that idea when the project changed hands to a new developer in 2020. Sad news for PS4 and Xbox One owners, but it's already an improvement on the computer-only restrictions of the first Bloodlines game back in 2004.

Vampire: The Masquerade – Bloodlines 2 delay

(Image credit: The Chinese Room)

This isn't the first Bloodlines sequel Paradox has worked on. The original Bloodlines 2 was intended to launch in 2019 from Killing Floor 2 developer Hardsuit Labs, shortly after the publisher acquired the IP in 2015. Following two delays in 2019 and 2020 respectively, as well as roles being reshuffled in the dev team, Paradox announced in 2021 that Bloodlines 2 had been delayed "indefinitely". Hardsuit Labs was then removed from the project, with no mention of a replacement.

It was a relief to see a sign of life two years later, when Paradox released fresh production screenshots in June 2023. There was no mention of which studio was actually developing the game until September 2023. A post on the Vampire: The Masquerade - Bloodlines 2 Steam page revealed The Chinese Room as the official project lead, and since then, the information has been coming in steady drip-feeds of dev interviews and sneak peeks.

Vampire: The Masquerade – Bloodlines 2 developer

(Image credit: The Chinese Room)

Vampire: The Masquerade – Bloodlines 2 is being developed by British studio The Chinese Room. Studio design director Alex Skidmore penned the Steam announcement on September 20, 2023, introducing the developer as an "award-winning studio focused on telling grounded, believable and rich stories - these are the traditions behind our ground-breaking games in our portfolio, like Dear Esther and the internationally acclaimed Everybody's Gone to the Rapture."

Skidmore's post revealed that The Chinese Room has been working on Bloodlines 2 since 2020, alongside a second "narrative-focused" project, Still Wakes the Deep. "Still Wakes the Deep builds on The Chinese Room’s heritage, and Bloodlines 2 is about looking to the future for our games, taking a big leap forward into the action role-playing genre while bringing our narrative expertise to bear." 

Vampire: The Masquerade – Bloodlines 2 story

(Image credit: Paradox Intertactive)

The story of Vampire: The Masquerade - Bloodlines 2 will see us playing as Phyre, an Elder vampire newly awoken from a centuries-long slumber to find the city has left them behind. Phyre will be a highly-customizable main character, with their gender, appearance, and vampire clan all down to player choice, but an overarching narrative to pull the pieces together. "Choices and conversations (even outfits!) shape how the environment and characters react to Phyre, changing how the story unfolds, " writes The Chinese Room (via Steam).

One of the most important Bloodlines 2 story elements is bound to be the vampire clans. As in the TTRPG, the clan you pick will dictate Phyre's skills, disciplines, and traits, which could affect how you play the game and interact with NPCs around you. The developer stated that there will be "four playable clans" to choose from, each outlined below, when the game launches. 

There will be one more added in a post-launch DLC, and a sixth via a "unique, standalone DLC" sometime in 2025. We also know that Phyre will share the main character spotlight with a Thin-Blood vampire named Fabian, described by the developer as being "inside Phyre." Sharing a peculiar "bond" with them, Fabian will act as Phyre's guide through the modern world, giving them access to information that a recently comatose Elder might not ordinarily have known, thanks to their long and restless slumber. 

The extended gameplay reveal shows Fabian's mental bond with Phyre as something akin to a voice in her head, though we aren't quite sure how he came to be there.

Vampire: The Masquerade – Bloodlines 2 clans

The Chinese Room has announced that the first four playable vampire clans in Bloodlines 2 will be Brujha, Tremere, Banu Haqim, and Ventrue. There will also be two new clans added in post-launch DLC, but here's a breakdown of the main four:

  • Brujah: Brutal melee-based combat. Rebellious, passionate, and very good with their fists, the Brujah are a clan of punks and outcasts who making use of their immense physical strength to get their points across.
  • Tremere: Magic-based combat. The Tremere clan's pursuit of knowledge has given them notoriety as the clan of warlocks and blood mages, as seem in the announcement video where the player picks up and throws an opponent using telekinetic abilities. They can control their own blood and that of their foes.
  • Banu Haqim:  Stealth and assassination. The Banu Haqim are the lawbringing clan that thirsts for the blood of other vampires, and uses a strict code of conduct to help them enact justice on wrongdoers. The developer references Blade and Angel as two pop culture vampires who might align themselves with the Banu Haqim characteristic of being "a hunter of hunters driven by strong principles."
  • Ventrue: Mind control combat and high defence. Clan Ventrue's Disciplines allow them to psychologically overcome enemies with their Presence or Dominate them. As the self-proclaimed blue bloods of vampire society, Vantrues are often associated with status, wealth, and hold high positions in the Camarilla (vampire congress).
(Image credit: The Chinese Room)

We know that The Chinese Room is targeting a visceral and immersive combat experience in Bloodlines 2, one "that can compete with modern titles," says the developer in Dev Diary 7. The teams aims to do this through three core gameplay styles: Strategic Stalker, Action Brawler, and Narrative Adventurer.

Each of the three playstyles will be pertinent to one of the above vampire clans in Bloodlines 2, dictating how your rendition of Phyre moves through and interacts with the world around them. 

Strategic Stalker speaks to a more stealth-centric gameplay style that "gives you time to prepare what Discipline power you’d like to use and when. Once your plan is ready, summoning the powers of the blood, sneaking up on an enemy, distracting them, feeding on them before a fight breaks out or hit and run tactics are options for people who love to play this way." This sounds like a go-to for the Banu Haqim and Tremere clans.

Action Brawler is the more combat-heavy gameplay style for those who wish to go in fangs and fists first. "Any Clan can brawl but this is where the Brujah shine," says project creative director Alex Skidmore. "Their powers are aimed at dominating close combat. References for this style are action-brawling games like the God of War series, Shadow of Mordor and Elden Ring. It is about being in the centre of the brawl and using your abilities to control the crowd so you can deliver as much damage as possible."

Finally, Narrative Adventurer seems like a gameplay style for those who want to emulate the feeling of the original Bloodlines game. In short: "You can still enjoy exciting battles without having to delve too deeply into the combat mechanics if things like characters and story are more important to you."

In a Tremere highlight dev diary posted on Steam, The Chinese Room gives us a closer look at how these different clans will play out in the RPG. Among the skill tree detailing the various ways that your chosen clan (in this case, Tremere) can level up their powers, giving us a closer look at how each vampire clan's skills can overlap with their combat potential as listed above. We've also seen the Brujah ability tree in past dev diaries, so it's looking like this RPG element will be standardized across the clans.

Vampire: The Masquerade – Bloodlines 2 gameplay

Early Bloodlines 2 gameplay suggests that the game will play out from a first-person perspective, with conversations and feeding animations zooming out to the third person. 

This was revealed in a recent extended deep-dive, showcasing an early mission sequence where a female Brujah-clan Phyre infiltrates a warehouse to investigate a strange mark that has appeared on their hand. Confronting Nosferatu vampire Willem, the reveal shows Phyre wielding her super-strength as a Brujah vampire to punch and feed her way through Willem's confusing illusion puzzle on a mission to get more intel out of him.

We get to see more of the feeding mechanics in Bloodlines 2 in the above gameplay reveal, involving pushing down on both console controller triggers when biting into a victim. The main combat we've seen so far pertains to the Brujah's fists-first approach, with a targeting mechanic that looks reminiscent of Red Dead Redemption 2's Dead Eye. We've yet to see how the Tremere, Banu Haqim, or Ventrue clans engage in battle (if at all), so this is something we're keen to see from The Chinese Room over the coming months.

According to studio design director Alex Skidmore, "Bloodlines 2 is designed with a balance of roleplaying game and adventure story. A compelling and rich plot you’d expect from an adventure game, but with RPG agency allowing you to act out your vampire fantasy. Something about it does look reminiscent of Arkane's Dishonored series, a reference cited by the developer in the accompanying Steam post. 

The Chinese Room says it has reworked this approach, going for a more nuanced vampire roleplay experience, so when Bloodlines 2 releases we should expect "an action experience where players feel confident, almost trolling the enemies with their [vampire] disciplines." This suggests that, as in the first Bloodlines game, our chosen vampire clan and its associated strengths and weaknesses will inform how combat, feeding, and exploration works.

In another YouTube video featuring gameplay and dev interview footage, we see Bloodlines 2's voiced protagonist Phyre having a conversation with an NPC, this time showing both characters in animated third-person close-ups. "We put in a rule that the non-combat gameplay should be about something only a vampire could do; keep it aspirational," says The Chinese Room. We see this in the extended gameplay reveal embedded above, where Phyre uses her vampiric senses to solve a puzzle in an abandoned warehouse by way of smashing through hidden gramophones to break Willem's illusion.

Outside of the three dialogue trees shown in the recent Bloodlines 2 gameplay reveal, we've yet to see much more of the game's RPG mechanics at work. As well as those all-important vampire Disciplines that are yet to seen, we know to expect four core features no matter which Kindred clan you choose: feeding, telekinesis, vampiric senses, and the voice of thin-blood vampire Fabien listening in on all Phyre does.

Vampire: The Masquerade – Bloodlines 2 choices

(Image credit: Paradox Interactive)

Being a choice-driven RPG, The Chinese Room has given us a closer look at Bloodlines 2's dialogue and skill tree system. 

"We initially toyed with representing our dialogue choices in summary, to make the intention of the branch abundantly clear and lean harder into our ‘strategic’ approach to roleplay," writes Sarah Longthorne, TCR's Senior Narrative Designer and Writer in a Steam post. "However, this quickly revealed itself as the wrong direction—and not just because you guys (rightly) said so. Getting into the weeds of our conversations, I found that the choices on offer felt the same when viewed from above, even when the content was entirely different—zoom too far out, and you lose fine detail, which is where your flavor lives.

"So we settled on a compromise, the tried-and-true next best thing: (carefully) paraphrased speech." This paraphrased speech, according to Longthorne, will employ "Bloodlines 1’s approach of marrying strategy with morality. It's the ideal direction, and it’s the one we’ve chosen."

By mapping out player choice from the perspective of what we are saying versus the tone, manner, or blatant moral alignment of what those words might communicate, our dialogue choices will allow a shrewd Kindred to play one of three wise: by "throwing their weight around" as an Elder vampire, stroking their enemies' egos, or by turning the tables back on them. 

"Perhaps you achieve this straightforwardly, by responding to questions with more questions, or indirectly by choosing words that might provoke a reply, a telling outburst," suggests Longthorne. "Your options are not always strictly limited to these three approaches (we haven’t forgotten about Clan-specific options, for instance), and how each approach manifests will not always be uniform."

Ultimately, the goal here is "subjective interpretation, both by you and others. Unless clearly indicated, we will never assume the intent for your choice on your behalf. Strategy or sincerity—that much is up to you."


Check out our lists of all the upcoming PS5 games and upcoming Xbox Series X games for more exciting titles heading our way in the near future. 

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