The puzzle that is Suicide Squad: Kill the Justice League continues to add new pieces as we try to figure out how this game is performing and if it could possibly find a large enough audience for long-term support. One thing that stands out among others is the platform preference of players.
It appears that there are significantly more PlayStation players of Suicide Squad: Kill the Justice League compared to Xbox and Steam. The low number of players on Steam can be understood to some extent since this game is more console-oriented. In fact, when you log in, it prompts you to use a controller. However, regardless of the reasoning, the numbers have been disappointing. The game debuted with half the player base of Marvel's Avengers and is currently being played less than Arkham Knight and Borderlands 3, despite being on the market for less than two weeks.
The difference in player numbers between Xbox and Sony is quite curious. One indicator of Suicide Squad's success was its position on Sony's pre-sales charts, and it was the second most-played game on PlayStation upon its release. Although it has slipped down the rankings since then, currently sitting at #9, it still holds up well against other PlayStation games. On the other hand, Xbox hasn't fared as well. Suicide Squad initially debuted around #20-21 and has now dropped to #26, even falling below games like Assassin's Creed Valhalla and For Honor, which have been out for months. The game isn't even on the Top 40 chart on True Achievements, which tracks data based on a subsection of Xbox players.
Part of the explanation for this difference may lie in a marketing deal between Sony and WB for Suicide Squad. The heavy promotion on the PlayStation platform likely led to more purchases. Nevertheless, the level of disparity between Xbox and PlayStation players is surprisingly high. Unfortunately, without exact figures, it's difficult to fully understand the extent of this gap.
It's evident that Suicide Squad is not selling well on at least two out of the three platforms. However, it seems that Rocksteady and WB have already planned a year's worth of content for the game, indicating their commitment to improving its fortunes with new characters and missions.
At this point, it may be too early to track the game's performance until the release of the Joker and his season in March. Only then will we know if it generates any surge in player numbers. For now, PlayStation appears to be the biggest success story for Suicide Squad. The question remains: will that be enough?
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