
Anthony Brault is a concept artist from Ottawa, Canada. His piece ‘Funicular’ is a personal project inspired by the mundanity of waiting for a bus. Anthony used Plasticity for the modelling and Blender for the final renders, along with Substance 3D Painter and Photoshop.
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Anthony says: For this project, I wanted to try to blend sci-fi elements with ordinary, mundane aspects of life today. So I drew inspiration from perhaps one of the most boring experiences of all; waiting for the bus in Ottawa, my hometown. A lot of life is made up of these unremarkable moments, so I feel like there’s something very relatable about them.

I modelled the majority of the funicular in Plasticity. It’s a great software to experiment endlessly with Booleans and bevels. After adding textures in Substance 3D Painter, the model was rendered in Blender using Cycles.
Check out Anthony’s ArtStation.
This content originally appeared in 3D World magazine.