
Marcos Emilio Cuesta Carrasco is a 3D character artist from the Dominican Republic. His piece is based on the concept ‘Arlinoe, the Guardian of the Boy-King’ by Simon Gocal. Marcos used a combination of Maya and ZBrush for the modelling, switching into Substance 3D Painter and Unreal Engine for other stages. Here we look at his artwork in more detail.
If you're inspired by Marcos’ artwork, take a look at our collection of the best ZBrush tutorials to help refine your 3D skills. Looking to upgrade your creative kit? Check out our guide to the best laptops for 3D modelling.

Marcos says: I was browsing ArtStation when I found Simon Gocal’s concept. I just fell in love with it and decided to do a 3D version.
I used Maya for the retopology, UVs and hair cards, ZBrush for the high-poly, Substance 3D Painter for the texturing, and Unreal Engine for the rendering and look dev. I decided on using Unreal for this project because I wanted to do real-time modelling and learn more about the engine. For the hair, I used an add-on for Maya called GS Curves, which is super useful and easy to work with.

The hardest part for me was the reliefs. I just drew on the forehead area of the helmet, but for the other reliefs I made 3D versions and then converted them into an alpha. More than anything, I enjoyed creating the textures and look dev, as I love to see how the model comes together and starts coming to life!
This content originally appeared in 3D World magazine.