Virtual reality is expected to be one of the next major tech crazes, it’s just taking a little while longer to take off than people initially thought. In the next few years, though, with technological advancement and better accessibility, VR is likely to become a household item.
When VR is ubiquitous, it should lead to new forms of entertainment. It could also instigate new crossovers, with users being able to immerse themselves in their favourite content from other media.
Crossovers Have Always Been Popular
Crossovers have been a feature of entertainment for decades, and audiences can’t get enough of them. There’s a certain novelty to seeing and experiencing your favourite characters in a different setting or watching them interact with characters from another piece of content.
In gaming, crossovers have given people a plethora of new ways to play their favourite games too. People who play online roulette for real cash, for example, will have noticed that they can now enjoy Age of the Gods Roulette Live. Age of the Gods began as a slot game series, and it was so well-loved that its developers decided to make it into a roulette game too. This appeals to roulette players, but also gives fans of the slot series a fresh way to enjoy it.
No matter what new forms of entertainment come about, crossovers always happen. In the television streaming era, this has most frequently occurred between films and television series. For example, HBO Max’s The Penguin is a recent television crossover from Matt Reeves’s The Batman.
Television Series Could Enter VR
VR could be the next frontier for crossovers, when the technology eventually becomes mainstream. One of the ways that VR might blow up in the next few years could be through the inclusion of famous crossovers from other areas of entertainment. If a hugely popular film or television series gets VR representation, more people will want to buy the devices to experience it.
There’s a lot of potential for television crossovers in VR, and the prospect of it is tantalising. Imagine, for example, watching an episode of Squid Game on TV and then donning the VR headset to enter the games yourself. It could give users a chance to participate in the events that they’ve just watched on the screen.
Along with enjoying new ways to interact with a series or film, VR could offer fresh ways to experience stories. For example, there’s a chance that there will one day be the opportunity for viewers to enter series through VR and have an impact on the storylines. Just like in interactive gaming where players make decisions, the same thing could happen with television. With artificial intelligence involved, this is not out of the question.
Without doubt, VR will lead to a new era of immersion and ideas for crossovers that have never been seen before. Being able to put on a headset and walk around in television sets among the characters is something that is likely to appeal to a mass audience.