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Player One
Entertainment
Renz O. Soliman

'Hi-Fi Rush 2' Could Include More Open-World Settings, Krafton Says

Krafton discussed its plans for the Hi-Fi Rush franchise following the PUBG publisher's acquisition of developer Tango Gameworks. (Credit: Steam, Tango Gameworks)

Krafton recently talked about what fans can expect from Hi-Fi Rush 2 following the PUBG publisher's acquisition of developer Tango Gameworks.

The development came after Microsoft made the surprising decision to shut down the Japanese studio earlier this year. It was part of the tech giant's devastating cuts that affected nearly 2,000 staff members.

Details on Hi-Fi Rush 2

The PUBG publisher announced three months ago its intention to buy the indie studio and the rights to Hi-Fi Rush. It was the only intellectual property that was brought over as part of the recent deal. This meant that it left the rights to The Evil Within and Ghostwire: Tokyo.

Krafton's head of corporate development, Maria Park, talked about the South Korean publisher's plans for the Hi-Fi Rush franchise during a recent interview.

She said that the developer wants to bring the first game over to other platforms, including the Nintendo Switch, according to IGN.

Tango Gameworks also seems like it wants to start work on a DLC for the rhythm-based adventure game. Instead of a direct sequel, Park said the studio plans to "take the necessary time to refine the game and come up with a different experience."

She also delved a little bit into the potential sequel for the game, saying that Tango Gameworks was already working on it when Krafton first met with them. Park added that it had already had a six-month-old build ready.

Krafton's acquisition of Tango Gameworks now makes the PUBG publisher the owner of several studios. These include RisingWings and Dreamotion, among many others. The Hi-Fi Rush developer is the company's 13th studio, Games Industry said.

The Future of Tango Gameworks

Park said that the PUBG publisher is now trying to diversify its portfolio and not looking to simply make copies of what games are already out there.

She shared that in the last quarter alone, the company met with 200 to 300 studios as part of its efforts to invest in new developers.

She talked about Krafton's plans to eventually expand into the Japanese market and what will happen with the Hi-Fi Rush franchise. Park discussed whether a studio of Tango Gameworks' size is sustainable in today's volatile market.

Krafton has been working hard to keep a lot of the original staff of the studios that it has acquired. For Tango Gameworks, the PUBG publisher was able to keep at least 70 to 80 out of the 100 employees, according to WCCFTech.

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