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GLHF

Genshin Impact Genius Invokation TCG: Best Support Cards

Character cards are the stars of the best decks in Genius Invokation TCG, the brand new card game within Genshin Impact. However, even the strongest character cards need the best support they can get to compensate for weaknesses, fully lean into their strengths, and take advantage of critical opportunities. These are the best support cards in Genius Invokation TCG.

Genshin Impact TCG: Best Support Cards in Genius Invokation

This list doesn’t follow any particular order, because how important a support card ends up being for you in a given situation is decided by the state of the current game, as well as the makeup of the deck you’re using. However, the cards listed have one thing in common: they are always useful and should be present in most decks with at least one copy.

In a game of Genius Invokation TCG, you can have a maximum of four support cards on the field at the same time. However, since many have a limited action count or lifespan, problems with space usually take care of themselves.

Katheryne

Katheryne costs two elemental dice and once per turn turns a character switch into a fast action. Normally, such a switch ends your turn. Using Katheryne allows you to trigger elemental reactions much more reliably, as you don’t give your opponent a chance to react to a possible combo thanks to the quick switch. The card remains in play until the end of the game, so it’s a fantastic investment.

Dawn Winery

Dawn Winery harmonizes perfectly with Katheryne. The building costs two elemental dice, remains active until the end of the game, and reduces the cost of a character switch by one die once per turn – essentially giving you one free switch per turn. That alone ensures that you may be able to take an additional action before or after a switch. The pairing of Katheryne and Dawn Winery ensures that you can throw combos around like nothing.

Timmie

The real Timmie is a pain in the ass (we need those doves, okay?), but one should appreciate his card: It costs nothing and disappears after three rounds. When this countdown ends, you draw a card and you get an omni die. This gives you an extra boost on that turn, for which you have to invest absolutely nothing.

Liben

Liben is a similar card to Timmie: It is free to play, and the card effect lets you draw two cards as well as generate two omni dice when activated. The effect activates when Liben has collected three different elemental dice from the remaining pool at the end of your turn. So it’s possible to play Liben, tactically leave three different elemental dice remaining, and activate his effect at the end of the same turn to get a boost for the next one. More options, more control – what’s not to love?

Jade Chamber

Speaking of more control, the Jade Chamber, a permanent building, costs one die and ensures that when you roll the dice at the start of the turn, you get at least two dice of the element your active character belongs to. So if you really want to play a specific skill or talent, you can switch to a character of the desired element at the end of the turn, giving you a good foundation for your planned move. Anything that reduces RNG and enhances your ability to accurately plan turns is a huge asset.

Knights of Favonius Library

The Knights of Favonius Library opens up another way to manipulate the dice. Like the Jade Chamber, it costs one die and is permanent. When you play the card, you get to immediately re-roll your elemental dice – very nice on a bad turn, but not the only benefit. More importantly, the Library gives you a second chance to re-roll any number of dice during the roll phase.

Liyue Harbor Wharf

Liyue Harbor Wharf costs you two dice and is also a permanent structure. Its function is simple: in each end phase you get to draw two extra cards, which fills up your hand faster. This gives you more options and potential fodder for elemental conversions, in case Fortune isn’t with you.

Paimon

Paimon is quite an expensive card, as it costs three dice to play. It creates two omni dice for you for two turns at the start of the action phase. These are always welcome and give you a lot of flexibility, reducing your dependence on dice luck a bit and making moves more predictable.

Liu Su

Liu Su costs only one die and charges the energy of the new active character after a switch, if that character does not already have an energy point. He does this once per turn and twice in total. That doesn’t sound like much, but it’s a good investment for one die, since under the right circumstances it allows you to charge up a character with low energy requirements within one turn and immediately use their special skill. This opens up enormous damage potential, while leaving the opponent very little time to react.

Favonius Cathedral/Wangshu Inn

Favonius Cathedral and Wangshu Inn cost two dice each and are typical healing cards. The Cathedral heals your active character by two HP at the end of the turn, and the Inn heals the most injured inactive character by that amount. Both buildings can do this twice. 

If you don’t have any healing skills or shield abilities in your deck, food and support cards are the only ways to keep your characters alive – why this is desirable needs no explanation. Being able to heal a few HP also lightens the psychological pressure in a game, as you know that damage you take won’t have to be permanent for the remainder of the match.

Written by Marco Wutz on behalf of GLHF.

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