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GLHF

Genshin Impact Genius Invokation TCG: Best Event Cards

The best decks in the recently released Genshin Impact Genius Invokation TCG consist not only of powerful character cards and useful support cards – event cards round out strategies and ensure that you can react to a sudden change of plans. These links add valuable flexibility to your roster of cards. This guide has the best event cards in Genius Invokation TCG for your decks.

Genshin Impact TCG: Best Event Cards in Genius Invokation

Event cards in Genius Invokation TCG contain actions that are often performed immediately or affect your characters on their next move. They are part of the contingent of 30 cards that make up a deck alongside the three characters, along with support cards, talent cards and equipment cards. How important an event card ultimately is to you in a given situation is determined by the state of the current game, as well as the makeup of the deck you are using. Therefore, this list is not in any particular order.

Strategize

Strategize is an archetypal game card: it costs one die and lets you immediately pull two cards into your hand. Virtually every TCG has such a card – and for good reason: topping up your hand is exceedingly important, because it gives you additional options. In Genius Invokation TCG, you can also sacrifice cards to flip individual dice to your active character’s element. Strategize should be present in every deck you build for its sheer value.

Leave It to Me!

Games of Genius Invokation TCG essentially revolve around preparing and executing elemental reactions – a core mechanic to achieve this is switching between active characters. This usually costs one die and ends your current turn, thinning your resources and giving your opponent a chance to react to your maneuvers. Leave it to me! allows you, completely free of charge, to perform a character switch as a quick action, that is, without ending your turn. This is a powerful possibility to command.

When the Crane Returned

When the Crane returned costs you one elemental die, but provides an automatic switch after the current character’s next action. This is very useful and can be used for various maneuvers – to trigger abilities that become active when switching, to protect the active character, or simply to prepare early for the next turn. Very handy.

Changing Shifts

Changing Shifts completes the Holy Trinity of character-switching event cards: the free card reduces the cost of the next character switch, making it free. If every die is vital to pull off your combo, this card is a lifesaver.

Quick Knit

Quick Knit is an essential card for all teams that work a lot with summons. For one die, you extend the life of all sorts of temporary effects and creatures – Fischl’s Raven Oz, the burning effect after a Pyro-Dendro reaction, or Collei’s puppet all last a turn longer as a result. This potentially brings new reactions and thus a lot of damage to the table.

The Bestest Travel Companion!

The Bestest Travel Companion! costs you two elemental dice, but spits out two omni dice in return – not a bad deal if lady fortune hasn’t given you the right elements for this turn. This is a card that can get you out of a jam quickly, and it feels good to have it in the deck.

Toss-Up

Talking about dice luck, Toss-Up allows you to reroll a selection of elemental dice twice, completely free of charge. Of course, this doesn’t guarantee the desired result, but at least it gives you a chance to turn a possibly lost round into a successful one.

Starsigns

Starsigns helps you manage your characters’ energy. For two dice, this replenishes one energy point of your current character – not a cheap move. However, it’s worth it if it lets you complete a planned combo with a powerful special ability.

Calx’s Arts

Calx’s Arts also gives you the opportunity to boost a character’s energy. The card is cheaper than Starsigns, but it sucks up the energy of your other characters. On the one hand, this is bad, but on the other hand, it allows you to charge up a character with high requirements in a single turn and possibly use their special ability immediately. That is very good.

Elemental Resonance

Each element in the game features cards of this category with their own effects, all of which are extremely useful. However, you need to have the right team compositions to use them – to activate Elemental Resonance, your team needs at least two characters of that element.

Written by Marco Wutz on behalf of GLHF.

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