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USA Today Sports Media Group
USA Today Sports Media Group
Sport
Stoyan Ovcharov

Full patch notes for Apex Legends Season 16 Revelry

Apex Legends Season 16 Revelry is here, and even though it doesn’t shake up the game to its core with a new map or new legends, the patch makes quite a few substantial changes we need to go over. Now that the update has had a few days to soak in, let’s do a deep dive into all major changes and the full patch notes.

All legends are now reorganized into five new classes, and there are new passive class perks attached to each role. The five new classes are Assault, Skirmisher, Recon, Support, and Controller.

The new season also adds a Team Deathmatch limited-time mode which pits two teams of six against each other. Each team’s goal is to be the first to get 50 kills. Team Deathmatch will stay as an LTM in the game for the first three weeks, until March 7.

The new Mixtape playlist will bring back popular limited-time modes on permanent rotation, and once Team Deathmatch’s original run as an LTM is over, it will be included in Mixtape. 

Season 16 also added a new weapon, The Nemesis, an assault rifle that uses energy ammo, fires four rounds per burst, and is set to compete with Flatline and R-301, as the latter is also getting nerfed.

The start of the new season also features the Anniversary Collection Event, marking Apex Legends‘ fourth birthday with two weeks of login rewards.

The ongoing first week unlocked Crypto as a playable legend and is bringing one Crypto Thematic pack to everyone who logs into the game until Feb. 21.

Week two starts on Feb. 21, and will unlock Ash together with one Ash Thematic pack for every player who logs in till Feb. 28.

The new season also brought Firing Range updates, adding new customization options and a handful of quality-of-life improvements, with more waves of updates coming soon, based on usage of the current features.

Newcomers to the game can now try Orientation Matches to ease their way into Apex Legends’ core mechanics and move to regular matchmaking in no time.

These are the main changes that came with the new season. Now, let’s take a detailed look at the full patch notes for Apex Legends Season 16.

Apex Legends Season 16 patch notes

Weapon changes - Apex Legends Season 16

Legendary Shotgun Bolt

  • New shotgun bolt rarity tier added to floor loot and crafters
  • Gold Perk: Automatically reloads rounds while sliding. Activates while equipped or stowed.

Care Package Rotation

  • Hemlok Burst AR enters the Care Package
  • Rampage LMG returns to the floor

Weapon Crafting Rotation

  • Longbow DMR enters the crafter
  • Volt SMG enters the crafter
  • G7 Scout returns to the floor
  • C.A.R. SMG returns to the floor

Gold Weapon Rotation

  • Nemesis, Rampage, PK, Wingman, R99

Anvil Receiver Hop-Up (R-301, Flatline)

  • Removed from floor loot and crafting

Hammerpoint Rounds Hop-Up (Mozambique, P2020)

  • Added to floor loot and crafting
  • Rarity tier increased to Legendary

C.A.R. SMG

  • Reduced base ammo capacity to 19 (was 20)

R-99

  • Increased damage to 12 (was 11)

Assault Rifles

  • Significantly reduced hipfire accuracy

R-301

  • Reduced damage to 13 (was 14)

Hemlok Burst AR (Care Package)

  • Damage increased to 23 (was 20)
  • Headshot Multiplier increased to 1.8 (was 1.75)
  • Improved recoil
  • Integrated Boosted Loader Hop-Up
  • Boosted Loader: Faster reloads at low ammo that overload the magazine with 9 extra rounds

Mastiff

  • Spread pattern adjusted to be tighter
  • Added Tactical Stocks attachment to improve reload speed and handling
  • Increased projectile size at close range

Peacekeeper

  • Added Tactical Stocks attachment to improve reload speed and handling
  • Increased projectile size at close range

EVA-8

  • Increased projectile size at close range

Rampage LMG (Floor)

  • Reverted to non-Care Package version
    • Damage reduced to 26 (from 28 in Care Package)
    • No longer auto-energizes when picking up
  • Energy decays slower when not firing

Legend changes - Apex Legends Season 16

Seer

Heartbeat Sensor (Passive)
  • Audio from Seer’s passive is now more audible to enemy players
  • Activation is now delayed to match raise animation of weapon or unarmed
  • Lock-On indication will now only show on heartbeat cadence of target
Focus of Attention (Tactical)
  • No longer shows full body scan on scanned targets
Exhibit (Ultimate)
  • No longer reveals on initiation
  • Duration reduced from 30s to 25s
  • Cooldown increased from 120s to 180s

Bloodhound

Tracker (Passive)
  • White Ravens
    • Ethereal White Ravens will now occasionally spawn near Bloodhound when no enemies are around.
    • White Ravens can be interacted with or scanned to trigger them to fly towards the nearest enemy player
    • The White Raven will leave a misty trail behind for Bloodhound to follow, and will share this direction with their team on the map.
    • Using a White Raven will recover 25% Tactical / Ultimate charge
    • Scanning a White Raven will fully refund the Tactical Charge
Eye of the Allfather (Tactical) 
  • Reduced full body scan time from 3s to 1s
  • Diamond target on scanned enemy is unchanged
Beast of the Hunt (Ultimate) 
  • No longer recharges or speeds up the cooldown rate of Bloodhound’s Tactical
  • Will launch a White Raven that flies towards the nearest enemy
  • Killing an enemy while in Beast of the Hunt will also trigger a White Raven

Mirage

Now you see me… (Passive)
  • Mirage and his ally now remain cloaked after a revive for 3s
  • Weapons remain stowed while cloaked
  • Drawing your weapon will remove the cloaking effect early
Mirage Clones
  • Bamboozles are now only triggered by bullet fire and melee
  • Enemies who are bamboozled now receive notification on their screen
  • Bamboozle icon marker now tracks the Bamboozled player’s movement
  • Bamboozle icon marker duration increased from 2.5s to 3.5s

Pathfinder

Insider Knowledge (Passive) 
  • Pathfinder’s passive benefits are no longer gained by scanning Survey Beacons
  • Pathfinder’s passive benefits (Ultimate charge and 10s Ultimate Cooldown reduction) are now gained by revealing Care Packages with the Skirmisher ability
Zipline Gun (Ultimate)
  • Max Range increased by ~60%.
  • Max Speed increased by 66%.
  • Acceleration and exit speed adjustments.
  • Targeting improvements, including updated visual and audio cues.
  • Can no longer place the end station on OOB zones.

Wraith

Dimensional Rift (Ultimate)
  • Max Portal Distance has been doubled  (~76m to 152m)
  • Portal Duration reduced from 60s to 45s
  • Wraith now increases speed over time when creating longer portals

Horizon

Gravity Lift (Tactical)
  • Increased weapon spread in Gravity Lift
  • Increased vertical speed of Gravity Lift by 10%

Lifeline

Combat Revive (Passive) 
  • Reduced the slow penalty on Lifeline when initiating a revive
Care Package (Ultimate)
  • Decreased the drop animation speed of Care Package from 14s to 8s
  • Increased the deployment range of Care Package

Ranked map rotation - Apex Legends Season 16

Ranked maps now rotate once every 24 hours and there will be three maps on rotation throughout each split. The maps during the first ranked split are:

  • World’s Edge
  • Storm Point
  • Broken Moon

Live API 2.0 - Apex Legends Season 16

Official release of version 2.0 of Live API for PC previewed during 15.1.2. The API is a built-in mechanism for listening to gameplay events and programmatically interacting with Apex Legends. This release includes:

  • Support for WebSockets server connection
  • Support for Protocol Buffers (protobuf) to send and receive data
  • Configuration through both command line and JSON
  • 12 new API requests, including
    • 2 gameplay requests: ChangeCamera and PauseToggle
    • 10 lobby requests specifically for Custom Match

More information, including technical documentation, can be found in the LiveAPI folder of the game installation.

Quality of life improvements - Apex Legends Season 16

  • Added map rotation previews to the game mode selector in the lobby.
  • Players can now be any team in Gun Run.
  • Increased the odds of becoming Team Nessie in Gun Run.
  • Team Nessie is now viewable for all teams.
  • Added new indicator on HUD unit frames for the Ratings Leader in Control.
  • Consumables now show a progress bar for teammates next to their unit frame on the HUD. Similar to reviving.
  • Added damage to the scoreboard in Control.
  • Increased the minimum distance between airdropped replicators and other airdrops.
  • Map Features when accessing the Full Map now reflect currently selected Class Perk info. Additionally, the Hot Zone map feature description is removed from the Full Map while the Hot Zone is hidden from the map.
  • When in Firing Range, players now regain full health and shields when they reselect their legend in the legend select menu.
  • Added ability to ping for an optic even if the optic attachment slot is filled.
  • Slightly increased audio for enemies attaching, riding, and detaching from Ziprails.
  • Adding Credits to Items inspired and designed by Creators.

Bug fixes - Apex Legends Season 16

  • Fix for Crypto’s drone reticle not being centered when on 16:10 resolutions.
  • Fix for players not being able to emote if they were dead during the champion sequence.
  • [Control] Fixed an issue where the MRB disappears if the player holding it leaves the match.
  • Various UI bugs and improvements to the private match flow.
  • Various bug fixes to some cosmetic items.
  • Fix for the weapon camera in the Loadouts tab not resetting to the correct position when exiting a weapon from the Charms subtab.
  • Fix for footer buttons in the seasonal quest not being clickable.
  • Fix for the players’ crosshairs being present sometimes during the champion sequence.
  • The hide hints option no longer hides the waving person icon on items your teammates can use.
  • Fixed a bug where if a team was empty in Gun Run the HUD would display incorrect information.
  • [Emotes] Fix for emotes camera sometimes passing through walls.
  • Removed exploit that allowed players to remain out of bounds longer than intended.
  • [Seer] Fixed an issue where Seer’s ultimate could be crushed by swinging doors.
  • [Seer] Fixed an issue where Seer’ s ultimate and Crypto’s drones would block large sliding doors.
  • [Seer] Fix for cases where Seer would have issues scanning Crypto.
  • [Seer] Fix for when Seer’s passive heartbeat sensor works through Catalyst’s ult when placed on uneven surfaces.
  • [Seer] Fix for cases here Seer’s tactical can get users stuck if used when they are crafting.
  • [Valkyrie] Fixed bug where her animation warps in the in-flight meal emote.
  • [Newcastle] Fixed bug where the Ultimate is not refunded/is not placed if a user is getting hit with Seer Tactical right when using it.
  • [Crypto] Fixed an issue where Crypto’s drone would be destroyed when he’s knocked but not eliminated.
  • [Crypto] Fix for bug where Crypto’s Drone scanning can block Catalyst from reinforcing doors.
  • [Crypto] Fix for cases where his Ultimate stops from deploying if Crypto gets downed
  • [Catalyst] Fixed bug where their Tactical makes it difficult to interact with ziplines, death boxes, and loot bins.
  • Fixed bug where the player is unable to use melee attacks through Catalyst’s Ultimate.
  • Fixed an issue where players could be stuck after being hit by Seer’s tactical while using a crafting station.
  • Fixed an issue where Seer’s move speed would be higher when in ADS while unarmed with the heartbeat sensor disabled.
  • Fixed an issue where Crypto would not be scanned by Seer’s tactical while he was piloting his drone and the drone was not also hit by the tactical.
  • [Vantage] Reduce the number of accidental tactical activations on controller when pulling out or putting away the ultimate with both bumpers.
  • [Vantage] Increase visibility of Sniper’s mark by adding on-screen prompt, similar to scans.
  • [Vantage] Using tactical in areas blocked by geo, can result in the player getting launched into the air
  • Fixed an issue where when Newcastle’s Ultimate was interrupted it would not correctly refund his Ultimate.
  • Fixed an issue where Newcastle would continue to target allies while phased with his Ultimate.
  • Fixed a rare issue were Newcastle’s tactical could get hung in the air and not deploy
  • Fixed an issue with the Black Hole that allowed it to pull players through walls and around corners incorrectly.
  • Fixed an issue where swapping legends in Firing Range would crash if bleeding out as Revenant.
  • Fixed an issue where swapping legends in Firing Range while in Crypto’s drone would crash.
  • Fixed an issue where Newcastle’s ultimate could fail to deploy on landing.
  • Fixed an issue where a spectator swapping between two players being healed by DOC would crash the spectator.
  • [Lifeline] Fixed ultimate cooldown appearing to need 101% charge.
  • Fixed an issue where the Ultimate is ready prompt could appear while the player is still skydiving.
  • Fixed bug where the previous Season rank is being shown on enemy gladiator cards.
  • Reduced accidental launches on controller.
  • [DX12] Fixed missing error popup on launch for unsupported hardware.
  • [DX12] Fixed an issue where some emissive textures would not appear in third person.

Written by Stoyan Ovcharov on behalf of GLHF.

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